Game is open to players of any level, provided they are serious with game commitments and special rules. Nation will be turned AI (difficult level) if no sub can be found in a week. Game will be paused to search a permanent sub if someone stales 2 times in a row without advice or more than 4 times in total. Special delays will be granted on demand but shouldn't last more than 2 days (if you can't play for whole week(s), search a temporary sub). Pace : 26hr / turn for the 25 first turns, then 52hr/turn (and eventual final switch to 74 if everyone ask for in late game, but not before turn 50 or so), Nobody should turn AI without asking for agreement first. Thrones : 4 level 3, 6 level 2, 6 level 1 (30pts)Īscension points to win before turn 70 : 24 (game will very probably not be resolved by thrones win although it's possible)Įverything else (gold, site frequency etc.) default Special victory condition : game will end after turn 70 resolution and victor will be designed by scoring system (except if someone managed to control 4/5 of the throne points before) as described in post below I always liked "destroy nation(s)" objective in Risk, and adding "protect nation(s)" and more sources of victory points I think it would make for a fun game with a mix of natural alliances (but eventually conflicting with geographic interests as they are predetermined) and really machiavelian plans. Are some players ready from something new ?
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